DOTS(?) throws exception when ran on a HoloLens 2

Greetings,
I have been temporarily tasked with trying to find some mad lad text cases for DOTS on the UWP. From before I have made some tests with the job system moving a lot of GameObject.transforms, but it wasn’t as impressive as you could do the same with with a shader. So I across-stumbled this.

Now, when trying to run this on the HoloLens 2 I get this:


The only change I have done to the project is add MRTK so I could get camera movement, and turn down some SFX for performans reasons. I am using Unity 2019.3.0f6, same as it specified.

Is this beyond the current scope of DOTS or is there something I am missing?

An update: This runs fine using UWP locally on a VR-device like the Slambdamsung HMD.