Hi all,
My name is Laurent, I am jumping in this time around to publish this post about the latest drop of DOTS Visual Scripting. You may have seen me in discussions related to Bolt like this one . The reason I am joining the party over here is to help progressively define the necessary synergy between our Visual Scripting solutions.
Many questions have been asked about the next steps for Visual Scripting, how will DOTS Visual Scripting and Bolt play a role moving forward. We are working at defining this, so no definitive answer today, but be aware we understand this is an important issue, and we are committed to provide clarity as soon as possible.
In the meantime, we are happy to share a new drop of DOTS Visual Scripting.
Disclaimer
We are providing this work-in-progress version of DOTS Visual Scripting to engage in an open discussion with the community, collect feedback, and use it to build a better final product. This version may contain issues and unexpected behaviors, and as such we want to remind you that:
- This version is not ready for production,
- The workflow and user experience will change,
- The data compatibility with future drops is not guaranteed.
What’s new
We are now using Unity 2020.1 since it has been made available.
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Placement tools
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Alignment tool
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Node snapping tools
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Snap to grid
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Snap to port
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Snap to node
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Mouse position + Normalized position nodes
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Load Scene node
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Blackboard variables in searcher
Known issues / Limitations
Using custom input action assets will throw errors at runtime if there is no MousePosition action.
How to get started
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Unity version: 2020.1.0f1
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You can download the sample project, load the 00_Example scene and hit Play.
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To get DOTS Visual Scripting package in any project add the following line to the project manifest:
"com.unity.visualscripting.entities": "0.4.0-preview.1"
Thank you in advance for your feedback, this is critical to build the right product.