# DOTS - Visual Scripting

**URL:** https://discussions.unity.com/t/dots-visual-scripting/733918
**Category:** Entity Component System (ECS)
**Tags:** Entities, SRP
**Created:** [February 28, 2019, 10:30pm UTC](https://discussions.unity.com/t/dots-visual-scripting/733918 "2019-02-28T22:30:35Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![CommunityUS](https://avatars.discourse-cdn.com/v4/letter/c/50afbb/32.png) [@CommunityUS](https://discussions.unity.com/u/CommunityUS)
#### Post date: [February 28, 2019, 10:30pm UTC](https://discussions.unity.com/t/dots-visual-scripting/733918/1 "2019-02-28T22:30:35Z")

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I understand Visual Scripting has been moved to the tail end of the 2019.2 cycle.

It is also “at first” ECS node focused. Which is good. (take advantage of that power)

What we’d like is at least a tease of some info. Like will it be Blackboard based? Will it be using things we see VFX using for the nodes? Is it UIElement based?

Hints in line with these will still allow those of us that are excited about it’s potential esp. in increasing ECS adoption and perhaps later even Unity Visual Scripting → Tiny Mode output.

With DOTS being featured. I am sure this question is looming in those following it’s mind. Trying to post here as this is where we have been directed u3d visual scripting will find its home.

YouTube tease: (thanks Brackeys)

[![](https://europe1.discourse-cdn.com/unity/original/4X/a/b/f/abf4ead07a8ccccc6168efa9fe313b862be002c0.jpeg "VISUAL SCRIPTING?! - UNITY 2019") ](https://www.youtube.com/watch?v=PPAtFO2EMak)

Reference Forums:  
[Unity3D getting Visual Scripting in 2019.2](https://discussions.unity.com/t/720085) page-2#post-4146832  
[Unity Blog](https://blogs.unity3d.com/2019/02/26/on-dots-c-c/)  
[Visual Scripting in 2019.2](https://discussions.unity.com/t/731436/15)  
[ https://discussions.unity.com/t/689654  
https://discussions.unity.com/t/699578 ](https://discussions.unity.com/t/731436/15)

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<div class="post-metadata">

### Author: ![CommunityUS](https://avatars.discourse-cdn.com/v4/letter/c/50afbb/32.png) [@CommunityUS](https://discussions.unity.com/u/CommunityUS)
#### Post date: [March 22, 2019, 7:06pm UTC](https://discussions.unity.com/t/dots-visual-scripting/733918/2 "2019-03-22T19:06:08Z")

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Is this the first go at it? Can we learn anything from this Plan Visualizer about how Visual Scripting might function?  
[https://docs.unity3d.com/Packages/com.unity.ai.planner@0.0/manual/PlanVisualizer.html](https://docs.unity3d.com/Packages/com.unity.ai.planner@0.0/manual/PlanVisualizer.html)

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### Author: ![thelebaron](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/thelebaron/32/888216_2.png) [@thelebaron](https://discussions.unity.com/u/thelebaron)
#### Post date: [March 23, 2019, 12:52am UTC](https://discussions.unity.com/t/dots-visual-scripting/733918/3 "2019-03-23T00:52:41Z")

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I think the AI planner is not the visual scripting, its something that’s akin to goap - goal orientated action planning. My assumption is that the visual scripting system will eventually implement the aiplanner into it(though they are separate things).
