Latest version of DoTween 1.1.640 when I incrementally rotate a game object around X (for instance by 20 degree like 20, 40, 60, 80 and 100), once it passes 90 degree instead of rotating further it goes back to under 90 with some numerical error on other axis (like 1.5 degree rotation on y and z axis). No matter what is the rotation mode like fast360 or anything else. This only happens when the object is rotated around X axis.
I assumed it might be a bug. I tested on a blank project and applied rotation to a cube primitive.
Probably best to ask in the asset author’s dedicated thread .
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