Double Clicking Horizontal/Vertical Axis

Hey! I have been trying to make a dodgeing system using double taps on the arrow keys. I tried the script here:

but for some reason the debug is also called by simply holding the buttons down. Anybody know what im doing wrong?

void Update () 
	{
	if(Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Vertical") > 0 && IngameGUI.Instance.isInMenu == false)
		{
   		if(ButtonCooler > 0 && ButtonCount == 1/*Number of Taps you want Minus One*/)
			{
			Debug.Log("Double Taped");
        	 //Has double tapped
      		}
			else
			{
        	ButtonCooler = 0.5f; 
        	ButtonCount += 1 ;
     		}
   }
   if(ButtonCooler > 0)
   {
 
      ButtonCooler -= 1 * Time.deltaTime ;
 
   }else
	{
      ButtonCount = 0 ;
  	}
}

Im not sure, but I think that you want something like this…

    var keyA : int = 0;
    if(Input.GetKeyDown(Keycode.A)){ //We pressed key A
    if(keyA ==0)keyA = 1; //If keyA is 0 then set it to one
    else(keyA == 1)keyA =2; //If keyA is 1 then set it to two
    }
    else if(keyA==2){
    //Double tapped so we reset
    keyA =0;
    }
    else{
    //This mean there is only 1 key pressed or no key is pressed
    //You need to add time here, after 1 sec keyA will be again 0
    }

Axis code(Double tap)(JS):

var hzH : int = 0;//Axis
var hzSwitch : boolean = false; //Switch
var pressedTime : float; //Time

function Update () 
    {
    //If pressed twice
    if(hzH==2){
    Debug.Log("HE PRESSED IT TWICE :O"); //Random text ;)
    pressedTime = 0; //Return time value
    hzH=0; //Return press value
    }
    if(hzH==1){ //If we pressed once count down seconds
    	pressedTime += Time.deltaTime;
    }
    //We pressed anything?
    if(Input.GetAxis("Horizontal") || Input.GetAxis("Vertical"))
       {	   
           if(Input.GetAxis("Horizontal") >0 && hzH<2){
           		hzSwitch = true; //We preseed horinzontal
           }
   	   }
		else if (hzSwitch && pressedTime<=2){ //Time is not up? We must press again that axis to turn on hzSwitch
           	if(hzH==0){hzH=1;hzSwitch = false;}
           	else if(hzH==1){hzH=2;hzSwitch = false;}
      }
	   if(hzH==1 && pressedTime>=2){ //We only pressed it once and time is up
		pressedTime=0;
		hzH=0;
	  }
}