Double deltaTouch !?

Hi guys,
I need a deltaPosition of a Touch.deltaPosition?

Is any way to do it?

create a List, add it to each frame(ish)(would add some delay between the frames, each frame is nasty), observe in List.Count - 1 for last entry if needed for delta, entire list contains complete amount of positions based off some time you create, just be careful and optimize the process. Use List of Vector2 to recreate the drawing(like that mobile game i can’t remember).