Has anyone ever encountered a double-lens flare effect? This only appears to happen when the flare is positioned at an angle that is visible within camera’s view at the start of the game?
- Created a Directional Light and added Lens flare to it.
- Positioned the light within the view of the camera.
- Now, when I run the game, I see
A) A lens flare that functions properly, it goes out of range when I change direction.
B) An unwanted lens flare that appears to be imprinted or tattooed into the screen. When I rotate the camera, the flare is in the same x,y position of the camera. Can anyone please explain this? Much appreciated.
:roll: :roll: