Double Lens Flare?

Has anyone ever encountered a double-lens flare effect? This only appears to happen when the flare is positioned at an angle that is visible within camera’s view at the start of the game?

  1. Created a Directional Light and added Lens flare to it.
  2. Positioned the light within the view of the camera.
  3. Now, when I run the game, I see
    A) A lens flare that functions properly, it goes out of range when I change direction.
    B) An unwanted lens flare that appears to be imprinted or tattooed into the screen. When I rotate the camera, the flare is in the same x,y position of the camera. Can anyone please explain this? Much appreciated.
    :roll: :roll:

imprinted lens flare sounds like your camera is set to not clear the backdrop and nothing else is overwritting it.
in that case anything thats there will remain there.

1 Like

Dreamora… Thank you so much.

Turns out that I have another overlapping camera (for GUI) that has the Flare Layer turned on. Your suggestion led me to this discovery.

Thanks :smile: