I am brand new to Unity, and I need to create a chainlink fence. The fence mesh is already in the scene and I am all set to apply a material. I have a map, and an alpha map, but I have no idea where to start to make it double sided and see-through. Any help?
For chainlinks, you’d use one of Transparent/Cutout shaders in the material.
The built-in ones are not double-sided though. You can either make your geometry double-sided in the 3D application, make it double-sided with a script, or write a custom shader that turns culling off (using built-in shaders as a starting point perhaps).
Cool. Thanks!
Or you could model the geometry and get cool shadows… if you don’t need too many segments of course… That could get expensive. (I’ve tried).
I used an alpha plane for mesh and baked its shadow onto a psuedo ground plane and that worked for shading on the cheap.
Kinda big webby
http://hagley.school.nz/home/c260527/LevelDesign.html
AC
Transparent/Cutout shaders do support shadows. No need to model chainlink fences as geometry.