I am rendering a hair card model using a double-sided material. It appears that if “Motion Vectors” are enabled, the double-sidedness of the material is ignored. Is this normal? Or is there a setting somewhere that I need to change?
Edit: Seems to only happen with the Hair master node, and only when there is any kind of movement of the mesh. Tried a sample material that uses the node on a plane. Moving it around produced the same issue.