Hey everyone, i have come to point where i will have to create lots of props, which will require double sided texture, some even transparent double sided textures.
I know you could technically just copy and flip the polygons in 3d modelling software, or you could used script - shader in unity to make that effect. But what are the pros & cons using these techniques ? Flipping the polygon count would certainly increase the polygon count, but maybe its still better than constantly running a shader script in unity game engine.
I would like to hear possible solutions, advises and experience. ![]()
-Thank you