double-sided texture ?

Hi there!

Is it possible to have double-sided texture in unity , i.e plane object with one texture that you can see from both sides ?

thanks!

I don’t know if its an option as most 3d applications actually duplicate the pollys and flip them internally anyway, you can achieve this in Unity by physically doing this in the 3d application and exporting that extra set of pollys in the original object.

There may well be an alternative solution though.

Kinl

I think the solution is shader based. Off the top of my little knowledge of shaders head, I think you would use a shader with “Cull Off” set.

the shader is definitely way better for this…
I found UnlitAlpha on wiki that does it.

thank you!!