Hello! I got a problems - when I create texture at runtime (new Texture2d()) profiler show double size of this texture. But when this texture in Assets folder - size is correct. Why is this happened?
It could be that mip maps are turned on, it has a depth buffer, or you are using a more detailed color format.
Instead of new Texture2D(width, height)
, try new Texture2D(width, height, TextureFormat.RGBA32, false)
to disable mip maps.
No, mip-map was disabled