Double Vision in Android Cardboard

Ever since I started using native Cardboard integration in Unity (5.6.3? Can’t remember for sure) I get double vision when viewed on my Galaxy S6.

I can run other Cardboard apps just fine. Heck, I can run builds I made myself from previous versions of Unity. But anything built with a version that includes native integration gives me double vision.

Do you have example pictures of the issue on S6 and what it looks like on non-S6?


This screen cap is from the s6. I don’t have a different device to test it on.

What is the current version of Unity you are using? Current version of Google VR SDK for Unity (if using)?

Unity 2017.1, and the sdk is “GoogleVRForUnity_1.70.0.unitypackage”

What version of Android is running on your S6 and what resolution are you running at?

I’m running Android 6.0.1 with a resolution of 2560x1440.