Doubt about Unet banwidth counting

Does Unet banwidth count include Unity’s header or any meta datas.
Or it just count for developer’s variable being sent via SyncEvent/ SyncVar.

If it not only count deverloper’s variable then how much Unity’s data it self include to my banwidth per message.

Of course they’ll count protocol headers, it’s all a part of the overall packet. Not sure on how big the headers are (you should be easily able to find them), but roughly 20-30 bytes I believe.

Official explanation:

Discussion related to header bandwidth consumption:

Bandwidth measurement request:

It’s all there.

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