Hello Unity forums! 
I’m new to using Unity and also new in the forums, so I don’t even know if this is the place where I should post this thread.
I’m wishing to do, among other things, some experiments with water. Now, I know how to add and move simple objects around, but I don’t have much idea of what to do to add water in my game. Not like an ocean or some big body of water like that, but just a bucket of water or a cup, small things. Should I use Daylight Simple Water? Will it still work if I move the water container around (the bucket or the cup, for example)?
I hope my english isn’t too bad and you have understood what I want to do.
Thanks bros
Do you mean a physically responsive water with volume, or a surface?
More like a physically responsive water with volume, i guess.
Unity does not come with liquid dynamics out of the box, and as far as I know there is no implementation in the asset store either. You’re talking of something like this right?
Implementing something like it is definitely possible but would require some skill and work.
Oh, I see. I wasn’t thinking of anything too complex, but yes I was talking of something similar to this. I guess I can use some animations, especially in a 2D game.
I was searching for water simulations in unity and found some things about particle systems. Can I use a particle system to simulate water?