So I’m attempting to make a speedboarding sumulator, which requires the manipulation of multiple joints, individually. I have a video here: http://www.youtube.com/watch?v=rHlXY4aKDq8&feature=plcp
Now that all is fine and dandy, but the main leaning hinge joints are connected to nothing, and when I connect them to something, it goes haywire. So I figured going with a rigged character might be the way to go. My question is then, is it possible to set up a rigged character to move the bones based on character input using physics, and not animation? I want to eventually use a PS3/Xbox controller and have the arms move based on the analog stick’s direction.
A great example is this: http://www.youtube.com/watch?v=ZG5-Ghluhs8
That’s the exact type of input I would like to create, but obviously a different scenario. Is there any way to do this in Unity?
Thanks so much!