Downloadable content with iPhone basic

Hi. I’d like to release me game soon and then have additional levels as DLC for free. IS there any way to do this without using asset bundles. I only have iPhone basic.

Thanks

-John

bump

I would like to know this also.

You may be able to load additional gameplay without loading asset bundles as long as the actual assets are already loaded at runtime. For example, you may be able to pull in a text file (with the WWW class) which describes how to arrange objects to make a new level. If you have all the object types in the game to begin with then this gives you a way to add new gameplay without asset bundles. You can also load in textures and audio which may help create the impression of new content. You can even generate meshes at runtime if you have your own code that can read the file format at runtime and construct the mesh.

I think you can do this with the StoreKit plugin, only $35.

http://prime31.com/unity/

@andeeee, is audio working now? I have had a bug open since the 3.0 betas where audio cannot be played when being downloaded via the WWW class.

Oops - I didn’t know about that bug! You are quite right, the bug is still under investigation.