DownloadDependenciesAsyc Immediately Completes

Hello,
I’ve been using Addressables in a project for a couple of months. Just recently, DownloadDependenciesAsync stopped working. I haven’t changed anything with it, all of a sudden it just immediately goes to complete without actually downloading anything. In addition, GetDownloadSizeAsync returns 0. I call DownloadDependenciesAsync in the starting scene. In the main scene, it begins to download all of the addressable assets it was supposed to download at the start. I did not change Unity versions when it started, but I updated to 2019.4.7f1 and Addressables 1.13.1 to see if it would help, but it did not change anything. I’ve cleared the build cache, the download cache, and rebuilt numerous times, I don’t know why this just started happening but I have a client waiting and need help ASAP.

Thanks

UPDATE This issue doesn’t happen on my client’s Android devices, it works just as expected, it only happens on my desktop and my Android device.

Have you filed a bug report yet by chance? If not, could you so that we can look into this further? :slight_smile: Unity QA: Building quality with passion