Hello,
I’ve been using Addressables in a project for a couple of months. Just recently, DownloadDependenciesAsync stopped working. I haven’t changed anything with it, all of a sudden it just immediately goes to complete without actually downloading anything. In addition, GetDownloadSizeAsync returns 0. I call DownloadDependenciesAsync in the starting scene. In the main scene, it begins to download all of the addressable assets it was supposed to download at the start. I did not change Unity versions when it started, but I updated to 2019.4.7f1 and Addressables 1.13.1 to see if it would help, but it did not change anything. I’ve cleared the build cache, the download cache, and rebuilt numerous times, I don’t know why this just started happening but I have a client waiting and need help ASAP.
Thanks