On new project cleared all data then
-I Built Player Data on 1.1.7
-Stored bundle data on server.
-1st time I opened app and then called DownloadDependenciesAsync(“BundleTag”) directly then
Exception RemoteBundleProvider unable to load from url. but tried to access url on browser directly and it works.
-2nd time I opened the app and called DownloadDependenciesAsync(“BundleTag”) worked just fine.
Is it because Init function?
Im concerned about this as well.
Same thing has happened. I don’t want users to experience this.
Right!, It’s a bad user experience, Can’t tell my users, “please restart app to keep working”
I hope a fix is coming out soon.
So every time you build a new player, the first run of it will fail to download? But after the first run, it works? We haven’t seen this before, so some additional details would really help. It shouldn’t have anything to do with the init function. hmm. I can’t imagine why the 2nd run would be any different than the first. Especially if there isn’t even a fresh catalog to download.
How many retries is your provider set to? You should see
“Web request … failed with error …, retrying …” a few times before seeing the failed to load form URL. Do you? Can you put in the exact errors you’re seeing?
3 retries.
can’t see those logs with webrequest.
yes it fails the first time, after installing app and opening and trying to download the 1st time.
attached image above.
@hanniiel If you build and publish the addressables and try to access the bundles from the webbrowser (not from within the game), does it work? *Check access for the catalog and dependencies.
It works, from the browser.
Yes, it works but after the 1st attempt and after I close the app and open it again.(Android)
if It helps, I attached group schema config below.
I’m not sure about de default value for Redirect Limit.
What if instead of closing the app and opening again, you destroy the instantiated assets, release all asyncOperationHandles, and load everything again?
one thing to try would be turning off “Use Asset Bundle Cache” and “Use Asset Bundle CRC”. I’m wondering if it has something to do with a cache or crc check not getting initialized correctly.