I’m really new to Unity and game development in general, and today I purchased my first 3d asset.
It says that the model is rigged (which I’m not entirely sure what it means).
When I imported the .obj file, I noticed that it’s groupped and I can’t really access it’s parts like trigger, barrel and stuff (in order to animate it essentially).
I suppose that a screenshot will explain it better:
Yeah, that’s what I mean. I don’t think an obj can store bones and skin-weights (or animations for that matter). Maybe I’m wrong. Are you sure the file is an .obj? Were there any other file formats provided?
Thanks!
this one worked. I got another asset that I purchased, which is also marked as “unity game ready” and I can’t access none of it’s parts. I also tried the FBX file and still nothing. Is this a problem with the asset?
Rather than having separate meshes, it could be that the whole thing is a single mesh and the “parts” are just determined by their vertex weights. If that’s the case then you should be able to move the parts by moving the bones that they’re connected to.