Dr.Game says" Flight Magic FX release 12 Free Package Vouchers"

Flight Magic FX

20+ high quality effects
Moderate style suitable for cartoon & Reality
Both suitable for 2D & 3D
Good efficiency to Support Mobile Games
Bravery visual performance afford 3A Games
Dimensions are approximate to reality
Special bonus:Relative craft custom SoundFX

Just can not fail to sightsee it! >>DEMO
>> youtube
>> More about Dr.Game

There is a free sample package for you to try if fitting your project~
https://googledrive.com/host/0B-5eCCL8Ei44fmNrT2VvbHlqNTFPSmJlc0ttd2hpUzV6b1U4WGY1WEtJdnd5dWtJanoyR1k/sample.unitypackage
After downloading the package.open the fold,“_Flight_effect”,and press “play” to triggle animation.
After all Drag the effect prefab into Scene and Slide it to see the efect~

GOD!! We release 12 free package vouchers for this package.

ASV-P4QE-HH9T-4D6F-XXXY-KLFL
ASV-HWKU-AEMH-JDXL-FQQH-YYND
ASV-QW4W-PA36-ARAK-JVF6-NAVW
ASV-ELLV-C93P-R6XK-6WA9-RGTF
ASV-3GGE-XMUK-6YEG-LJGR-DMEV
ASV-HRNT-6PQN-XEJN-FGHN-R4AG
ASV-RRQ3-3XN9-7FUU-QPJL-MYXA
ASV-RK49-R4CP-HE9C-9MTV-RTJM
ASV-XLCE-4TRD-T4E7-YXP4-7LHQ
ASV-6GDR-GQY7-TJVH-CP7J-FPHJ
ASV-47YY-VHWP-TNUV-DGXY-RVC7
ASV-77JH-E7PQ-QDVD-JU4A-PTCR

Download a package using a voucher code.
If a code be used to download at once.its so dead that you need try another code

The bottom 4 I tried seem to have been taken, but I got a working one: ASV-RK49-R4CP-HE9C-9MTV-RTJM

Thanks! I’ll check it out and give a rating.

Fifth one up worked for me : ASV-RRQ3-3XN9-7FUU-QPJL-MYXA

Well rate soon. :slight_smile:

cool! i got it using ASV-HRNT-6PQN-XEJN-FGHN-R4AG
thanks!

ThQ GUYS~ dont forget to rating~
And dont forget to download free relative icon here~

Dr.Game need your support~

Thank YOU~ dont forget to rating

All the codes have been used. :frowning:

I am Sorry to hear about it~
There still are several free package in Dr.Game~

THAQ~

For Unity 5 you need to change “animation” to “GetComponent.()” in Red_animSpeedRandomizer.js line 6 to enable the automatic upgrade to the Unity 5 API.

Grateful for your inform cinserely~THX~

line 6 is
animation[animation.clip.name].speed = Random.Range(minSpeed, maxSpeed);
change to
GetComponent.(animation.clip.name).speed = Random.Range(minSpeed, maxSpeed);

is it right??

No, the generic version of GetComponent, GetComponent() does not take an argument. See:

I’m not entirely sure what the intended functionality of the script is, however we can take a leaf from the Animation documentation:

and we end up with something like this in C#:

    public class RandomizeAnimationSpeed : MonoBehaviour
    {
        public float minSpeed = 0.7f;
        public float maxSpeed = 1.5f;

        private void Start()
        {
            var animation = GetComponent<Animation>();

            // Make all animations play at random speed
            foreach (AnimationState state in animation)
            {
                state.speed = UnityEngine.Random.Range(minSpeed, maxSpeed);
            }
        }
    }

WELL~THAQ