Hi! I am trying to implement a drag and drop system under an orthographic camera in my game.
Since the orthographic view doesn’t count Z value, I wish to be able to drop an item in my hand on a further item if it is hovered on the further item under the screen space. What could be the best solution for this, and how to prevent conflict (a further item and a closer item are lined up in the screen space, and which item should I be able to drop to?)
Can’t you just use raycasts for this?