drag and drop objects

I recently posted a question concerning a way to lift objects, carry them with you and drop them, just like in Halflife…
http://forum.unity3d.com/viewtopic.php?t=5810
I tried the spring joint method and changed it to a normal joint but there’s one thing I can’t get to work:
when I lift a box and walk around, the box stays in the air, right where it got attached to the joint.

I would need to take the box with my FPC whereever he (or she?) goes :wink:

Maybe this is the wrong approach?

Any suggestions, please?

Im guessing the box always had a rigidbody, therefore maybe you need to call
rigidBody.WakeUp();
?
HTH
AC

Is the other end of the joint connected to anything?

If you want ot use parenting, just set isKinematic to true. When you are done, set it to false. Although I do not know the effect you are going for since I have never played Half Life.