I’m working on a new large map for our game. There are a couple how things that slow me down.
This asset snaps to 1 meters. But when I drag and drop a new prefab it does not snap to this even if I hold ctrl while drag and drop it. So it ends up at an uneven number to the snap system, so i need to delete the decimal part each axis and then I can snap it to the grid system. Is there away to drag a prefab out on the scene and that it honors the snapping?
Another prblem if I select a group of objects and rotate them togethebr, they do not rotate as a group but each invidual object rotate around its own pivot. Can I rotate them together instead?