hi, so i grabed a script from a unity sample project thinking i could modify it a bit to get the desired result but i am having some trouble. what i want to do is drag an image from my panel and place it on my canvas drop zone and that all works fine. the problem i am having is that i would also like to be able to move the image that was dropped again if i want and for some reason i cannot get this to work. i have tried not destroying the “icon” and adding the Move me script to that as well but nothing i do seems to fix the problem
any help would be appreciated
here is the drawing scrip where i think the problem can be solved
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public bool dragOnSurfaces = true;
private GameObject m_DraggingIcon;
private RectTransform m_DraggingPlane;
private GameObject gameBoard;
public void OnBeginDrag(PointerEventData eventData)
{
var canvas = FindInParents<Canvas>(gameObject);
if (canvas == null)
return;
// We have clicked something that can be dragged.
// What we want to do is create an icon for this.
m_DraggingIcon = new GameObject("icon");
m_DraggingIcon.transform.SetParent (canvas.transform,false);
m_DraggingIcon.transform.SetAsLastSibling();
var image = m_DraggingIcon.AddComponent<Image>();
// The icon will be under the cursor.
// We want it to be ignored by the event system.
CanvasGroup group = m_DraggingIcon.AddComponent<CanvasGroup>();
group.blocksRaycasts = false;
image.sprite = GetComponent<Image>().sprite;
image.SetNativeSize();
if (dragOnSurfaces)
m_DraggingPlane = transform as RectTransform;
else
m_DraggingPlane = canvas.transform as RectTransform;
SetDraggedPosition(eventData);
}
public void OnDrag(PointerEventData data)
{
if (m_DraggingIcon != null)
SetDraggedPosition(data);
}
private void SetDraggedPosition(PointerEventData data)
{
if (dragOnSurfaces && data.pointerEnter != null && data.pointerEnter.transform as RectTransform != null)
m_DraggingPlane = data.pointerEnter.transform as RectTransform;
var rt = m_DraggingIcon.GetComponent<RectTransform>();
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos))
{
rt.position = globalMousePos;
rt.rotation = m_DraggingPlane.rotation;
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (m_DraggingIcon != null)
{
Destroy(m_DraggingIcon);
}
}
static public T FindInParents<T>(GameObject go) where T : Component
{
if (go == null) return null;
var comp = go.GetComponent<T>();
if (comp != null)
return comp;
Transform t = go.transform.parent;
while (t != null && comp == null)
{
comp = t.gameObject.GetComponent<T>();
t = t.parent;
}
return comp;
}
}
here is the droping script but i don’t think the problem is here
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
{
public Image containerImage;
public Image receivingImage;
private Color normalColor;
public Color highlightColor = Color.yellow;
public void OnEnable ()
{
if (containerImage != null)
normalColor = containerImage.color;
}
public void OnDrop(PointerEventData data)
{
containerImage.color = normalColor;
if (receivingImage == null)
return;
Sprite dropSprite = GetDropSprite (data);
if (dropSprite != null)
receivingImage.overrideSprite = dropSprite;
}
public void OnPointerEnter(PointerEventData data)
{
if (containerImage == null)
return;
Sprite dropSprite = GetDropSprite (data);
if (dropSprite != null)
containerImage.color = highlightColor;
}
public void OnPointerExit(PointerEventData data)
{
if (containerImage == null)
return;
containerImage.color = normalColor;
}
private Sprite GetDropSprite(PointerEventData data)
{
var originalObj = data.pointerDrag;
if (originalObj == null)
return null;
var srcImage = originalObj.GetComponent<Image>();
if (srcImage == null)
return null;
return srcImage.sprite;
}
}