I’m following this tutorial
Everything is working, but you aren’t able to drag items into occupied slots. How can I make items swap slots when dragged into each other?
public void OnDrop(PointerEventData eventData){
if(!item){
DragHandler.itemBeingDragged.transform.SetParent(transform);
ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject, null, (x,y) => x.HasChanged());
}else{
Transform aux = DragHandler.itemBeingDragged.transform.parent;
DragHandler.itemBeingDragged.transform.SetParent(transform);
DragHandler.itemBeingDragged.transform.SetParent(aux);
}
}