As the title suggest I want to drag and throw ball in which finger swipe in 2d game.
For this I used spring joint as this post suggest but at present it creates more bounciness from touch point.
How to drag and throw 2D objects?
My component value represented in following image that I have attach to my ball object.
[27224-ball+inspector.png|27224]
So how to stop this bounciness? I want only that much bounce that looks normal and player can able to throw ball.