Drag code issue on mobile

I am using this code to rotate the camera by dragging within certain limits. Everything works great in the editor. However, when I use this code on mobile, the camera starts by turning directly to the point I clicked. And I don’t want it to be like that. How can I solve this problem?

public class KameraKod : MonoBehaviour
{
    public float speedH = 1.0f;
    public float speedV = 1.0f;

     float yaw = 0.0f;
     float pitch = 0.0f;

    public static bool move = false;


    private void Start()
    {
        move = false;
    }
    void Update()
    {
        if (HandScript.hangiSilah == 2)
        {
              if (yaw >= 30.532f)
            {
                //yaw = 30.532f;
                yaw = Mathf.Lerp(yaw, 30.532f, 0.11f);
            }
            if (yaw <= -29.182f)
            {
                yaw = Mathf.Lerp(yaw, -29.182f, 0.11f);
            }
            if (pitch >= 22.77f)
            {
                pitch = Mathf.Lerp(pitch, 22.77f, 0.11f);
            }
            if (pitch <= -22f )
            {
                pitch = Mathf.Lerp(pitch, -22f, 0.11f);
            }
            if (Input.GetMouseButtonDown(0))
            {
                move = true;
            }
            if (Input.GetMouseButtonUp(0))
            {
                move = false;            
            }
            if (move == true)
            {
                yaw += speedH * Input.GetAxis("Mouse X");
                pitch -= speedV * Input.GetAxis("Mouse Y");
                transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
            }
        }
    
    }
}

Input.GetAxis(“Mouse X”)
Input.GetAxis(“Mouse Y”)
Is there anyone who can solve the problem that these functions cause on mobile? :frowning:

Maybe you need to process this data:
Input.GetTouch(0).deltaPosition.x and Input.GetTouch(0).deltaPosition.y,
instead of Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y").