Drag finguer with unity

Hi. good morning.
just to know how can do with unity
to drag a finguer on the screen game, and some object follow the drag path ?

like this video (youtube)

it is posible with unity ?

Yes I believe that can be done with splines. You could sample the points you wanted the spline to move through and then use some of the spline code on the wiki to move your object through the points http://www.unifycommunity.com/wiki/index.php?title=Spline_Controller

I hope you aren’t planned on making a Flight Controller clone, because that boat, plane, traffic simulator, space lander, dodging game, marble game, has sailed, flown, rolled, driven, dodged and landed.

All that being said, when it comes to the iPhone, it doesn’t matter if it has been done before, it doesn’t even matter if it was done better, you’ve got just as much chance as everyone else (if we ignore brand recognition, advertising, etc etc).

:slight_smile:

why you hope … he can remake it or not ?
the automobile is remaking every day, you are not using an old car of 1942 ?
dont you ?

just to know, what is your point please ?
with out bother you, just to learn:
what was your insinuate to him ?

I think that’s quite an arrogant and insular view to take.

After all, would you say the same about all FPS? They’re essentially all the same game mechanic - first person view, hands holding a gun, walking around a level killing stuff. How many games released fit this description?

If people love a game mechanic, they’ll flock to it regardless of how many games are out there. What it comes down to is the high concept of the game itself - from art, story, setting etc. The mechanic you’re referring about doesn’t sell the game solely.

An utterly ridiculous assertion and not at all relevant to the discussion.

Back on topic: can SplineController.js be extended to either use a (repeating)texture instead of a line? I’m assuming that we modify OnDrawGizmos…correct?