Drag Player touch ios

hello, I’m having trouble drag the object to touch, my script works perfectly.
so that every time I touch the screen the player moves, I need it to move when I just touch the object. the script he’s reading the whole screen … so how do I move the object when you touch it? not play the entire screen … only the object?

var speed: float;

function Update () {

if (Input.touches.Length> 0)
{

         if (Input.touches [0]. == TouchPhase.Moved phase)
         {
             Input.touches var x = [0]. deltaPosition.x * speed * Time.deltaTime;
             Input.touches var y = [0]. deltaPosition.y * speed * Time.deltaTime;

             transform.Translate (Vector3 new (x, y, 0));
         }
     }

}

Use a Raycast to see if the object hit is your object. If it is then you continue.

http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html

Vector3 screenSpace;
Vector3 offSet;
void Update(){

if(Input.GetMouseButtonDown(0) )
{ // arrow .SetActiveRecursively (true);
// DragAudio.audio.Play();
screenSpace=Camera.main.WorldToScreenPoint (transform.position);
offSet=transform.position-Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));

	}
	if(Input .GetMouseButton(0))
	{     Vector3 curScreenSpace=new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
    		 Vector3 curPosition=Camera.main.ScreenToWorldPoint(curScreenSpace)+offSet;	
   			transform.position=curPosition;}}