Hi,
I’m dragging my gameObject and if I put isKinematic to true, it will go through the other gameObject (with and without rigidbodies attached).
If I put isKinematic to false, my gameObject no longer goes through other rigidbody gameObject but when there’s a collision there’s major jitering going on. As for non rigidbody gameObject, it continues to go through them.
The only time I don’t get jitter is when my gameobject hit’s another one from the bottom (meaning the top of the other gameobject)
Is there a way to drag a gameObject and make sure that on collision, with or without rigidbody attached to the other gameObjects, it just follows my finger while taking into account the area where he can and can’t go?
example :
1- I’m dragging towards the left
2- it hits another gameObejct
3- I want to continue on the left but I have to go around it by moving up and the left when clear
4- while I adjust my drag (on mobile) to move up and then left, the gameobject would smoothly move out of collision range.
and if I’m too “blind” to see what’s going on, it would just stay there until I move my finger in a different direction.<
thanks,