DragDrop doesn't work on Unity's activex in visual c#. Crashes the program.

I’ve been trying to do some DragDrop on the unity’s activex container in visual c#, but when I call:

mapView.DragEnter += new DragEventHandler(mapView_DragEnter);

it crashes the unity player thus crashing the whole program. Is this a bug or what? :confused:

Anyone? I need to know whether to wait and then do drag/drop items into scene or is it bug that isn’t fixable easily and I should just think of alternative like button to add item to scene. :s

I would submit it as a bug

Ok, how do I submit a bug? :slight_smile: