Dragging and dropping prefab into scene issues

When I drag and drop a prefab into a scene, said object passes through a room and puts the object behind it. I think the desired behavior should involve the prefab being placed against the wall, because that’s where the engine editor raycast should place it, when it collides with the wall where the mouse is. The room in question has a collider, but it seems to not do anything when it comes to the editor adding and placing objects. Anyone know if there’s something I can do to fix this?

Here’s a video link showing the issue:
https://youtu.be/jHpSLP2uMs8

Never mind. My room prefabs somehow lost their mesh colliders. No idea how that happened, because I was walking around inside of them a few minutes ago. Anyway, I’m good now; crisis averted.

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