Dragging Files from Finder to Unity: Not Overwriting?

Recent problem I never ever had before today…iterating animation files and exporting them over the old FBX’s, when I’d then drag them from Finder to my Unity Project folder, they would overwrite the old ones in the folder. Recently (today), the the exact same thing is now creating duplicate assets, and adding a ‘1’ to the end.

(e.g. Player@RunLeft is in the folder, I drag a new Player@RunLeft into the Project folder, and instead of overwriting the old one, Unity renames the new one Player@RunLeft 1, requiring I delete the old one, rename the new one AND reintroduce the new animation back into Mecanim)

I’m suspecting an unintended protection level such as a Time Machine backup not allowing changes to be made, but TM was both running and not running the times this occured.

Any ideas what might be going on?

Thanks guys

I’m pretty sure that’s what Unity intended. It’s the conservative choice.

If you want to “auto update” an asset without having to re-configure it, overwrite the asset from whatever external program you’re using, i.e., edit the version in your assets folder and use Command-S to save it.

So okay I’m going crazy then…I thought I was dragging over preexisting files when maybe I was doing it in Finder and not realizing it, sheesh!

Haha, thanks man :smile: