I am doing a dragging of the gameworld by changing the camera position.
if (dragTarget.tag == “Map”)
{
mainCamera.transform.Translate(mainCamera.transform.right * -Input.GetAxis(“Mouse X”) * speed);
mainCamera.transform.Translate(mainCamera.transform.up * -Input.GetAxis(“Mouse Y”) * speed, Space.World);
}
It works well in the editor but when i use it on iOS device, it is not working.