I have a scene setup like an abacus
1 cylinder oriented horizontally. 3 rings, each made of one mesh and 4 capsule colLiders nested using empty game objects.
Each ring is draggable using the DragRigidbody script and things work well for the most part.
If i drag a rapidly drag a ring in a perpendicular direction it will break away from the cylinder.
I tweaked the physics settings, the size of the colLiders and still run into this issue.Has anyone tackled a similar collision problem?
UPDATE:
I also gave the following DragObject script a try from http://www.unifycommunity.com/wiki/index.php?title=DragObject No luck