Hello , I have converted this script from c# to java
var MovableObjectTag = "disk" ; //Disk // was a string
var _disk : Transform; //
var _currentState; // was a string
function Start ()
{
var _myTransform = transform;
}
/*
function OnGUI()
{
GUI.Label(new Rect(10, 10, 100, 30), _currentState);
}
*/
function FixedUpdate()
{
var _myTransform : Transform;
var _ray : Ray;
var _hit : RaycastHit;
var _rightObject ; // was bool type
var _initialPos : Vector3;
var screenPos : Vector3;
var offset : Vector3;
var currentScreenPos : Vector3;
var currentPos : Vector3;
var F1 : Vector3;
var F2 : Vector3;
var M: Vector3;
var destination;
if (iPhoneInput.touchCount == 1)
{
var firstTouch : Touch = Input.GetTouch(0);
var ray : Ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit, 200))
{
if(hit.collider.tag == MovableObjectTag)
{
if (firstTouch.phase == TouchPhase.Began)
{
_currentState = "Touch's began";
screenPos = Camera.main.WorldToScreenPoint(_myTransform.position);
offset = _myTransform.position - Camera.main.ScreenToWorldPoint(Vector3(firstTouch.position.x,firstTouch.position.y,screenPos.z));
transform.position.z = 0;
}
else if(firstTouch.phase == TouchPhase.Moved)
{
_currentState = "Touch's Moved";
currentScreenPos = Vector3(firstTouch.position.x, firstTouch.position.y, screenPos.y); // firstTouch.position.y
currentPos = Camera.main.ScreenToWorldPoint(currentScreenPos) + offset;
transform.position = currentPos;
transform.position.z = 0;
}
else if(firstTouch.phase == TouchPhase.Ended)
{
_currentState = "Touch's Ended";
/*
//rigidbody.isKinematic = false;
F1 = Vector3(1.8,0.0,0.3);
F2 = Vector3(-1.8,0.0,0.3);
M = Vector3(transform.position.x,transform.position.y,transform.position.z);
destination = (((F1 - M).normalized + (F2 - M).normalized).normalized);
var clone : Rigidbody;
clone = Instantiate(_disk, transform.position, transform.rotation) as Rigidbody;
//clone.velocity = transform.TransformDirection(new Vector3(0,0,0));
clone.position = Vector3.MoveTowards(rigidbody.position,destination,Time.deltaTime);
transform.position.z = 0;
*/
}
}
}
}
}
why it moves the object into the wrong axis??
x y
instead of x z
please help