Dragon Queen and Dragon Beast

Combo asset released!

Unity Asset: http://mr-necturus.com/shop/unity_assets/dragon_queen_and_dragon_beast_unity
Full Pack: http://mr-necturus.com/shop/characters/dragon_queen_and_dragon_beast

2 days discount 50%!



QUEEN

Character has 115 animations.
94 - ground animations and 21 mounted animations.

Unmounted Animation list:

Last 22 animations contain “root motion” information which requires by Unity 4 Mechanim.

  1. DQ_Drinking: 0 - 80 fr.,
  2. DQ_Eating: 81 - 201 fr.,
  3. DQ_Explanation: 202 - 247 fr.,
  4. DQ_Idle: 248 - 398 fr.,
  5. DQ_kiss: 399 - 484 fr.,
  6. DQ_looking_around: 485 - 661 fr.,
  7. DQ_pick_object: 662 - 702 fr.,
  8. DQ_pointing_A: 703 - 763 fr.,
  9. DQ_Reject: 764 - 864 fr.,
  10. DQ_sit_down: 865 - 895 fr.,
  11. DQ_sitting: 896 - 1046 fr.,
  12. DQ_came_up: 1047 - 1082 fr.,
  13. DQ_Going_asleep: 1083 - 1153 fr.,
  14. DQ_sleeping: 1154 - 1274 fr.,
  15. DQ_Waking_up: 1275 - 1345 fr.,
  16. DQ_speaking: 1346 - 1496 fr.,
  17. DQ_warning: 1497 - 1557 fr.,
  18. DQ_waving: 1558 - 1603 fr.,
  19. DQ_yawn: 1604 - 1689 fr.,
  20. DQ_making_potion: 1694 - 1724 fr.,
  21. DQ_M_Climbing_ladder: 1729 - 1759 fr.,
  22. DQ_M_jump_runing: 1764 - 1804 fr.,
  23. DQ_Jump_standing: 1809 - 1884 fr.,
  24. DQ_M_Run: 1889 - 1915 fr.,
  25. DQ_M_Sneaking: 1920 - 1970 fr.,
  26. DQ_M_Swimming: 1975 - 2005 fr.,
  27. DQ_M_walk: 2010 - 2060 fr.,
  28. DQ_M_walking_back: 2065 - 2100 fr.,
  29. DQ_1H_COMBAT_mode: 2105 - 2155 fr.,
  30. DQ_1H_5X_Combo: 2156 - 2251 fr.,
  31. DQ_1H_5X_Combo_move_forward: 2252 - 2347 fr.,
  32. DQ_1H_360_left_Jump_Smash: 2348 - 2408 fr.,
  33. DQ_1H_sword_shield_blow: 2409 - 2444 fr.,
  34. DQ_1H_sword_swing_high_left: 2445 - 2480 fr.,
  35. DQ_1H_sword_swing_high_right: 2481 - 2516 fr.,
  36. DQ_1H_sword_swing_high_straight_down: 2517 - 2552 fr.,
  37. DQ_1H_sword_swing_low_left: 2553 - 2588 fr.,
  38. DQ_1H_sword_swing_low_right: 2589 - 2624 fr.,
  39. DQ_1H_sword_thrust_mid: 2625 - 2660 fr.,
  40. DQ_1H_Wide_Slash_Combo: 2661 - 2711 fr.,
  41. DQ_1H_Heavy Smash: 2712 - 2752 fr.,
  42. DQ_1H_banging_shield: 2753 - 2773 fr.,
  43. DQ_1H_Dodge_Jump_Backward: 2774 - 2799 fr.,
  44. DQ_1H_Dodge_Jump_Left: 2800 - 2825 fr.,
  45. DQ_1H_Dodge_Jump_Right: 2826 - 2851 fr.,
  46. DQ_1H_Throwing_Spear: 2852 - 2887 fr.,
  47. DQ_1H_moveTOblock: 2888 - 2894 fr.,
  48. DQ_1H_shield_block_keeping: 2895 - 2925 fr.,
  49. DQ_1H_moveFROMblock: 2926 - 2932 fr.,
  50. DQ_1H_shield_block_high_left: 2933 - 2968 fr.,
  51. DQ_1H_shield_block_high_right: 2969 - 3004 fr.,
  52. DQ_1H_sword_parry_from_stright_down: 3005 - 3040 fr.,
  53. DQ_1H_sword_parry_high_left: 3041 - 3076 fr.,
  54. DQ_1H_sword_parry_high_right: 3077 - 3112 fr.,
  55. DQ_1H_sword_parry_low_front: 3113 - 3148 fr.,
  56. DQ_1H_duck_below_high_swing: 3149 - 3184 fr.,
  57. DQ_1H_Knocked_backward: 3185 - 3225 fr.,
  58. DQ_1H_Down_back: 3226 - 3266 fr.,
  59. DQ_1H_Recover_from_knocked_backward: 3267 - 3307 fr.,
  60. DQ_1H_Knocked_forward: 3308 - 3336 fr.,
  61. DQ_1H_Down_forward: 3337 - 3377 fr.,
  62. DQ_1H_Recover_from_knocked_forward: 3378 - 3410 fr.,
  63. DQ_1H_IDLE: 3415 - 3515 fr.,
  64. DQ_M_1H_Casual_walk: 3520 - 3556 fr.,
  65. DQ_M_1H_Cautious_walk: 3561 - 3601 fr.,
  66. DQ_M_1H_combat_run: 3606 - 3628 fr.,
  67. DQ_M_1H_strife_left: 3631 - 3666 fr.,
  68. DQ_M_1H_strife_right: 3671 - 3706 fr.,
  69. DQ_M_1H_Die_fall_backward: 3711 - 3844 fr.,
  70. DQ_M_1H_Die_fall_forward: 3849 - 3989 fr.,
  71. DQ_M_1H_Die_knocked_backward: 3994 - 4011 fr.,
  72. DQ_M_1H_Die_knocked_forward: 4016 - 4033 fr.,
  73. DQ_RM_1H_5X_Combo_move_forward: 4038 - 4133 fr.,
  74. DQ_RM_1H_Casual_walk: 4138 - 4174 fr.,
  75. DQ_RM_1H_Cautious_walk: 4179 - 4219 fr.,
  76. DQ_RM_1H_combat_run: 4224 - 4246 fr.,
  77. DQ_RM_1H_Die_knocked_backward: 4251 - 4268 fr.,
  78. DQ_RM_1H_Die_knocked_forward: 4273 - 4290 fr.,
  79. DQ_RM_1H_Dodge_Jump_Backward: 4295 - 4320 fr.,
  80. DQ_RM_1H_Dodge_Jump_Left: 4325 - 4350 fr.,
  81. DQ_RM_1H_Dodge_Jump_Right: 4355 - 4380 fr.,
  82. DQ_RM_1H_Knocked_backward: 4385 - 4425 fr.,
  83. DQ_RM_1H_Knocked_forward: 4430 - 4458 fr.,
  84. DQ_RM_1H_Recover_from_knocked_backward: 4463 - 4503 fr.,
  85. DQ_RM_1H_run: 4508 - 4534 fr.,
  86. DQ_RM_Climbing_ladder: 4539 - 4569 fr.,
  87. DQ_RM_jump_runing: 4574 - 4614 fr.,
  88. DQ_RM_Jump_standing: 4619 - 4694 fr.,
  89. DQ_RM_Sneaking: 4699 - 4749 fr.,
  90. DQ_RM_Swimming: 4754 - 4784 fr.,
  91. DQ_RM_walk: 4789 - 4839 fr.,
  92. DQ_RM_walking_back: 4844 - 4879 fr.,
  93. DQ_RM_Strife_leftt: 4884 - 4919 fr.,
  94. DQ_RM_Strife_right: 4924 - 4959 fr.,

Mounted Animation list:

  1. Dragon_DQ_Explanation: 0 - 45 fr.,
  2. Dragon_DQ_Idle: 46 - 121 fr.,
  3. Dragon_DQ_looking_around: 122 - 298 fr.,
  4. Dragon_DQ_speaking_A: 299 - 344 fr.,
  5. Dragon_DQ_speaking_B: 345 - 495 fr.,
  6. Dragon_DQ_Riding_Flying_Dragon: 501 - 540 fr.,
  7. Dragon_DQ_Riding_Sneaking_Dragon: 545 - 605 fr.,
  8. Dragon_DQ_Riding_Walkig_Dragon: 610 - 650 fr.,
  9. Dragon_DQ_Riding_Running_Dragon: 655 - 679 fr.,
  10. Dragon_DQ_Getting_Hit: 680 - 710 fr.,
  11. Dragon_DQ_Throwing_Spear_down_left: 711 - 746 fr.,
  12. Dragon_DQ_Throwing_Spear_down_right: 747 - 782 fr.,
  13. Dragon_DQ_Throwing_Spear_left: 783 - 818 fr.,
  14. Dragon_DQ_Throwing_Spear_right: 819 - 854 fr.,
  15. Dragon_DQ_Throwing_Spear_stright: 855 - 890 fr.,
  16. Dragon_DQ_Throwing_Spear_Up: 891 - 926 fr.,
  17. Dragon_DQ_War_Cry: 927 - 977 fr.,
  18. Dragon_DQ_Death: 982 - 1017 fr.,
  19. Dragon_DQ_death_with_falling_dragon: 1022 - 1046 fr.,
  20. Dragon_DQ_death_with_running_Dragon: 1051 - 1091 fr.,
  21. Dragon_DQ_death_with_Staying_Dragon: 1096 - 1141 fr.,

Body has 6,630 polygons, 13,199 triangles and 6,790 vertexes.
Model with armor and all weapons has 13,785 polygons, 26,665 triangles and 14,007 vertexes.

Armor combined with 7 parts: helmet, hands armor, shoulders armor, legs armor,chest armor, belt and skirt. There is also hair represented by separate object.

Rig has 66 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024, 512x512
There are 3 different body, weapons, hair and armor color textures.

DRAGON

Asset can be imported and used with Unity 4 Mechanim.
Can be used as mount for game characters.

Character has 46 animations.
Last 15 animations contain “root motion” information which required by Unity 4 Mechanim.

Animation list:

  1. Dragon_Idle: 0 - 75 fr.,
  2. Dragon_going_asleep: 76 - 116 fr.,
  3. Dragon_sleeping: 117 - 217 fr.,
  4. Dragon_waking_up: 218 - 258 fr.,
  5. Dragon_Looking_around: 259 - 409 fr.,
  6. Dragon_speaking: 410 - 535 fr.,
  7. Dragon_bite: 536 - 594 fr.,
  8. Dragon_Combo_3_slashs: 595 - 670 fr.,
  9. Dragon_Flame_throwing: 671 - 746 fr.,
  10. Dragon_Flame_throwing_stright: 747 - 805 fr.,
  11. Dragon_Get_Crit_Hit: 806 - 846 fr.,
  12. Dragon_Get_Hit: 847 - 872 fr.,
  13. Dragon_jump: 873 - 917 fr.,
  14. Dragon_leftHand_slash: 918 - 953 fr.,
  15. Dragon_rightHand_slash: 954 - 989 fr.,
  16. Dragon_turn_45_left: 990 - 1015 fr.,
  17. Dragon_turn_45_right: 1016 - 1041 fr.,
  18. Dragon_death: 1042 - 1082 fr.,
  19. Dragon_run: 1087 - 1111 fr.,
  20. Dragon_run_jump: 1112 - 1147 fr.,
  21. Dragon_death_runing: 1148 - 1186 fr.,
  22. Dragon_walk: 1191 - 1231 fr.,
  23. Dragon_sneaking: 1236 - 1296 fr.,
  24. Dragon_swiming: 1301 - 1326 fr.,
  25. Dragon_Flying_Start: 1331 - 1396 fr.,
  26. Dragon_FLY_B: 1401 - 1441 fr.,
  27. Dragon_FLY_A: 1446 - 1646 fr.,
  28. Dragon_Flying_Flame_throwing: 1651 - 1851 fr.,
  29. Dragon_Landing: 1856 - 1876 fr.,
  30. Dragon_Falling_down: 1881 - 1911 fr.,
  31. Dragon_Falling_down_Death: 1917 - 1940 fr.,
  32. Dragon_RM_jump: 1945 - 1989 fr.,
  33. Dragon_RM_run: 1994 - 2018 fr.,
  34. Dragon_RM_run_jump: 2023 - 2058 fr.,
  35. Dragon_RM_death_runing: 2063 - 2101 fr.,
  36. Dragon_RM_sneaking: 2106 - 2166 fr.,
  37. Dragon_RM_swiming: 2171 - 2196 fr.,
  38. Dragon_RM_turn_45_left: 2201 - 2226 fr.,
  39. Dragon_RM_turn_45_right: 2231 - 2256 fr.,
  40. Dragon_RM_walk: 2261 - 2301 fr.,
  41. Dragon_RM_Flying_Start: 2306 - 2371 fr.,
  42. Dragon_RM_FLY_B: 2376 - 2416 fr.,
  43. Dragon_RM_FLY_A: 2421 - 2621 fr.,
  44. Dragon_RM_Flying_Flame_throwing: 2626 - 2826 fr.,
  45. Dragon_RM_Landing: 2831 - 2851 fr.,
  46. Dragon_RM_Falling_down: 2856 - 2886 fr.,

Body has 7,315 polygons, 14,248 triangles and 7,350 vertexes.
Model with armor has 13,592 polygons, 26,457 triangles and 13,862 vertexes.

Armor combined with 2 parts: helmet and body armor.
Rig has 66 bones.

Textures: diffuse, specular and normals maps.
TIF file format 2048x2048
There are 3 different dragon body and armor color textures.

If someone already bought Dragon Queen Unmounted or Dragon Beast assets so you can get combined pack for 50% of it cost in present time.
If someone bought both assets I will send combined asset to him for free.

You just need to send me letter to mr.necturus@gmail.com

Dragon Queen and Dragon Beast Unity Asset was upgraded to v. 2.0
Now it is Unity 5 asset with PBS shaders. Sample scene added.