Dragon Slayer Sword Problem In Unity

After Following many tutorials how to create animations in Daz to attaching the clothes while exporting to FBX. I am successfull to an extent. [If any one is new, this video tutorials helps a lot] Visit http://www.youtube.com/watch?v=MKC-gFtM5pE

But, the problem is, the sword is showing at a distance in the Unity. Please check the attached image.

In Daz, this animation has no problem, problem is only in Unity. Can someone guide me?

Did you set the rig to Humanoid? And does generic and legacy rig work correctly? Does the sword follow the movement of the hand?

Hi TremesEx, I appiled to Humaniod (Also, i tried geneeric rig too.) In Daz, the sword is following the Hand correctly no problem.

But, only in unity this problem. I am trying, but, if you have any thing in mind please let me know.

I have experienced the same problem check it out in my post http://forum.unity3d.com/threads/224991-Humanoid-rig-setup-problem
TonyLi’s reply in my post might help you. “Keeping additional bones”

Though I tried everything in that post, it still didnt work for me. I just set my rig to generic to avoid offseting the weapon. Maybe it might solve your problem.