Dragon swoop

Hi folks, here is my thread for my project : " DRAGON SWOOP ", a third person ( flying ) shooter / platformer / beat them all that would take about 3 or 4 mounths in asset production ( well, i think i’m going to re use those from the asset store too … ). Player will be able to ride a dragon and to use the king or Queen rider ( different little cinematic according to selected character ) each character has specific skills so that they help each other going accross 8 levels ( yep, i know maybe it’s too much … i’ll see … ). If i manage to do what i want there will be an online multiplayer ( up to 8 but here i’ll need to perform many tests to check the frame rate etc … so maybe 4 players … )
I hope i’ll be able to showcase a little very early demo of a polygone zone to show the gameplay in, maybe 2 or 3 weeks.
Hope you’ll like this project …
I’ll post here frequently some new features ( but not all …)





wow, tired … 20 sec more of in game animation added ( total 74 in game animations over 2 mn 5 s ) … tomorrow : modeling king and queen riders …

dragon king ( story mode ) nearly finished. Still have to do some lttle changes in the model and polish skinning ( face and body ). tomorrow it’ll be time to create the queen ( i like her !!! ). King is 4800 polys with all its facial props included ( hair, eyes, lashes, jaws with teeth and tongue ).

Very nice! Although I was listening to gorillaz and towards the end of the video i thought he was dancing ;D

Very good work tho :slight_smile:

well, dragon queen is nearly finished, as you can see in the first post. Maybe in about one week there will be a small environment available, in which i’ll begin to prototype the game.