Draw a LineRenderer beam with blur and center color

Hi,

I have been following this tutorial: How to make a laser in Unity3d - YouTube

I would like to use LineRenderer to generate lightning bolts and have that running well, but the lines that I draw look boring. The thing is that I set the width of the LineRenderer like this “lineRenderer.SetWidth (0.05f, 0.05f);” but it seems the png/texture I use for my materiel isn’t scaled with the LineRenderer so in my line I only see the center of the png/texture, because if I set the width of the LineRenderer to “1” it looks as I expected. i then tried to do this “lineRenderer.material.SetTextureScale ("_MainTex", new Vector2(0.5f, 0.5f));” to scale the texture to match the line width but this does not work well.

I am quite new to Unity and the whole material concept, but how can I draw a beautiful line with a bright center and blurred edges to get a good looking lightning bolt? Is LineRenderer the way to go and then how, or?

Thank you
Søren

Oh but it does… LineRenderer does scale my texture, it was just my eyes that got fooled, sorry about that. Should I delete this question then?