Hello.
Is there any way to use the draw call batching feature with 2D graphics? I’ve thought about GUITextures and Graphics.DrawTexture, but GUITextures don’t use material (which you need to share) and I haven’t been able to have Graphics.DrawTexture use the batching.
Do I need to do something that feels very backward to me: use 3D elements to build 2D graphics?
I know about the sprite manager and other such classes. They’re probably good, but using third-party code would need approval from my client, and anyway, they seem like an overkill in my case.
Thanks for any answers!