I found a lot of conflicting information on this forum. Basically I need to know if a simple skinned mesh can be batched by unity:
In a test project, i used a simple mesh (84 tri, 61 vert) with 2 bones and a simple animation. Each instance of this mesh, is drawn in a separate draw call. Is it possible to batch this model? Or do I need another approach for animating?
Thanks,
Cristi