I have two meshes(game object) that share 1 material. (exactly same shader, texture, config values)
And each of them is child of some bone that is animating. (like sword or shield)
so it is moving.
I found that the draw call of the meshes is 2 not 1.
As far as I know, meshes of the same materials have to be 1 draw call.
Am I missing something?