Draw Calls High

Hi, i have a simple scene with not alot objects and lighting (list below) and im getting a high draw call? any ideas why or anything i can test to see whats causing it? im totally lost.

whats in my scene:

  • UI 6 buttons (using NGUI asset using
    Atlas with 1 draw call)
  • 44 cubes (unity cubes)
  • 10 empty game objects
  • 8 materials
  • Player (just a sphere at the moment)
  • Playmaker for scripting (asset addon)

[36318-draw+calls.jpg|36318]

Please check these documents to optimize the draw calls:

And if you are deploying in iOS, you can see what the Unity iOS player is drawing by stepping in OGLES call stack:

https://developer.apple.com/library/ios/recipes/xcode_help-debugger/articles/debugging_opengl_es_frame.html