Hi, i have a simple scene with not alot objects and lighting (list below) and im getting a high draw call? any ideas why or anything i can test to see whats causing it? im totally lost.
whats in my scene:
- UI 6 buttons (using NGUI asset using
Atlas with 1 draw call) - 44 cubes (unity cubes)
- 10 empty game objects
- 8 materials
- Player (just a sphere at the moment)
- Playmaker for scripting (asset addon)
[36318-draw+calls.jpg|36318]