I have a scene that has multiple small sprites sharing the same packing tag.
It generates 1 draw call if the textures are opaque rects.
If I switch one of the sprites to a texture with some transparency, it creates many draw calls.
The new texture has the same packing tag, same size and other settings.
I tried using the ‘advanced’ texture setting with ‘tight mesh’ but get the same results.
Anything fundamental I’m missing? I thought the alpha values could be merged if the textures used the same atlas?
Thanks!
Scott