Hello All!
In my project there are 2 cameras. Camera_A responsible for the interface. Camera_B responsible for displaying 3D space. Each camera has its own culling mask, thus Camera A (depth only) shows only a layer “GUI”, and the Camera_B (skybox) is only a layer “DEFAULT”.
And so the question itself. Why profiler shows the double meaning of drawcalls and triangles, but the camera work in different culling masks?
The funny thing is that the performance is not really affected, ie actually Camera_A not duplicate Camera_B