I have been trying for days to find any suitable docs that could help me draw a simple grid (1x1) on terrain, mesh, or a layer.
How can I achieve this in 3d? My own scenario is that I am making a city builder, my base is terrain, and I would like to draw a simple 1x1 grid with white lines on top of the terrain.
If no answer, any advice or links to docs would help!
Construct code in shader that renders a procedural grid, then reconstruct the world space position from depth like shown in Keijiro’s effect and draw the grid on the terrain. I think it should work. Although I’m not sure how you would mask certain things to not have the grid and so on. Requires some thought.