Draw GUI on specific camera C#

I wounder if it’s possible to draw GUI on a specific camera component in C#, like if i have a multiplayer game and a GUI Box with the string “Health = 5” and i want that to only be visible on Camera1 but not on camera 2?

I really want to know how, or if this is even possible?

On the camera that you want nothing to come up on, you can disable the GUILayer component, which disables rendering of GUI on that camera.

Alternatively, you could attach a script to camera A for health, and then another GUI script to camera B, and disable/enable the camera as you want to see these components. But I think the option of disabling the layer/renderer is probably easier and more effective.