Is there any way to draw GUITexture in front of GUI.skin?
I tried to use camera depth, but the GUI.skin look like doesn’t belong to any camera, it is always on the top of everything
OnGUI code is always on top of everything, and this can’t be changed. You can use GUI.DrawTexture in OnGUI instead of a GUITexture object.
–Eric
That’s nice idea. But I cannot change texture color in GUI.DrawTexture
I use GUITexture because I could adjust the blend color
How could I draw a texture (with blend color) in front of the GUI.skin?
Yes you can; use GUI.color.
–Eric
Got it, thanks ![]()