Draw GUITexture front of GUI.skin

Is there any way to draw GUITexture in front of GUI.skin?
I tried to use camera depth, but the GUI.skin look like doesn’t belong to any camera, it is always on the top of everything

OnGUI code is always on top of everything, and this can’t be changed. You can use GUI.DrawTexture in OnGUI instead of a GUITexture object.

–Eric

That’s nice idea. But I cannot change texture color in GUI.DrawTexture
I use GUITexture because I could adjust the blend color
How could I draw a texture (with blend color) in front of the GUI.skin?

Yes you can; use GUI.color.

–Eric

Got it, thanks :slight_smile: